ALGY


Skills/Software: Adobe InDesign, 3D modeling and printing (Prusa Mini), Hand produced

ALGY
is a board game where players simulate living with minor health issues. This game is meant to frustrate, annoy, and restrict players, much like the actual experience. The cards feature statistics and facts taken from various medical sites, and the full source list is printed at the bottom of the instruction sheet.

For as long as I can remember, I have always suffered from year-round allergies to dust and pollen, minor allergic reactions to shellfish and fruit (due to their pollen content), and asthma. I constantly have to worry about the environment I am in and the activities I am doing. Even simple things like shopping in-store for clothes, running, and cold temperatures (weather or food-wise) triggers allergic responses and asthma. I am always dealing with sinus issues like a runny yet stuffy nose, sneezing, increased sinus infections because of allergies, fatigue and brain fog, and combined with asthma, my ability to stay present with friends, family, in class, or at work is a never ending challenge. I felt that no one could relate to my minor health issues, aside from those in my immediate family who also face similar health struggles, and preventive measures like wearing a mask to fend off environmental triggers only brings in nonstop questions about why I am always sick (when it’s just allergies!). 

With ALGY, I hope to promote awareness of minor health issues like mine and empathy in the players.


The final board game consists of an instruction sheet, six different card types, a gameboard, and game pieces.

Process

After settling on the form of a board game, I began listing out allergies, symptoms, and medications to plan the components of the game. After hashing out the general instructions on how to play, I mocked up the cards using paper and test 3D-printed game pieces. I took the chance to explore layouts, colors, and motifs on the visual design. In the end, I drew inspiration from the medical inserts and decided on the color palette, using a basic non-serif typeface, and pushed the text to the boundaries of the cards. 

Sketch 1 - List of allergies, symptoms, and medications.
Sketch 2 - Planning the form of the container, layout of the game board, and playing instructions.
Sketch 3 - Rough draft of the instruction manual and box dimensions.
Sketch 4 - Exploring the layout of the cards and the card designs. These were then used to conduct a test run of the game.
Sketch 7 - Instruction sheet with inspiration from a long receipt and prescription card.
Sketch 8 - The reverse side of the instruction sheet. Planning out where my sources will be listed out.
Sketch 5 - 3D-printed game pieces (a pawn and an ear speculum) and a paper die. 
Sketch 6 - Test cold-laminated game board that drew inspiration from HP bars in video games.